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SRG Sites > DigiFreq > News > Composing Music for Games: The Art, Technology and Business of Video Game Scoring from Focal Press
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Composing Music for Games: The Art, Technology and Business of Video Game Scoring from Focal Press
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Composing Music for Games: The Art, Technology and Business of Video Game Scoring from Focal PressFocal Press has published Composing Music for Games: The Art, Technology and Business of Video Game Scoring.

Composing Music for Games is a guidebook for launching and maintaining a successful career as a video game composer. It offers a pragmatic approach to learning, intensified through challenging project assignments and simulations.

Author Chance Thomas begins with the foundation of scoring principles applicable to all media, and then progresses serially through core methodologies specific to video game music. This book offers a powerful blend of aesthetic, technique, technology and business, which are all necessary components for a successful career as a video game composer.

Features include:
* The world’s most authoritative and comprehensive guide for launching and maintaining a successful career as a video game composer
* Offers a proven path of instruction for music students and traditional composers to learn how to score video games
* Colorful case studies, tutorials and challenging tasks keep the reader engaged from start to finish

For more information, visit https://www.crcpress.com/Composing-Music-for-Games-The-Art-Technology-and-Business-of-Video-Game/Thomas/9781138021419
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